![]() It effectively generated nearly as much in five months as some of its leading competition made in twice the time, thanks to extensive microtransactions that drive so many "free-to-play" games across the industry. That's quite the milestone, especially since the game only launched in June. When lawyers pay close attention to something with a big budget behind it, that's a sure sign a hunt for settlement money has begun, and there are few targets more tempting than a lucrative release such as Diablo Immortal.Īs early as November 2022, reports emerged to indicate Diablo Immortal has made over $300 million. Let’s take a look at the response below.Blizzard Entertainment could find itself in hot water following word a law firm has launched an investigation into the company and its recent release, Diablo Immortal. The bottom line is it’s wildly expensive to get the best gear in Diablo Immortal. Den of Geek expertly broke the microtransaction structure down brilliantly, so check that out for the ugly details. Trouble is, the best Legendary Gems can only drop once a month unless you fork over lots of money. ![]() Most of the controversy centers on Legendary Gems - trinkets ranked from one to five stars that add powerful buffs and modifiers to armor. So instead of just picking up cool swords and armor by killing monsters, the best stuff is mainly found by busting out a credit card. That’s kind of how games of this nature bring in revenue, but Diablo Immortal stitches microtransactions onto the series’ core item-hunting gameplay loop. The free-to-play spinoff came out last week on PC and Mobile, with loads of optional in-game purchases. Full disclosure: I’ve not sunk any time into the game and probably never will after reading what it’s all about. ![]() Fans are not happy with Diablo Immortal ‘s launch, and the frustration stems entirely from the monetization systems. ![]()
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